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31. October 2016 - 1:13

illustration in vector style.

MoSo - møbel (2012)

25. February 2016 - 10:47

MoSo - Modulært og Socialt møbel


16. February 2016 - 15:46

AirCare was a project on data visualization, with the case of communicating indoor environment data to a user through an app. The task was to communicate a complex set of data as simple as possible at the right time on different platforms.


16. February 2016 - 15:24

Inmood was the design of an in ear EEG controlled app that could determine an control the environment to suit you best.


16. February 2016 - 15:07

Goldmember was an app for a smartwatch storing membership cards for the user. The idea was the the app should only notify the user when inside a store where the user had a membership or giftcard for.

Physio - A rehabilitation app for physiotherapist patients

16. February 2016 - 14:45

Working with UX and UI for an mobile app for physiotherapist patients, guiding their exercises and helping them to follow their progression.

Development of Toolbox Containing Methods for Human-Robot Interaction Design

8. February 2016 - 18:55

For my master thesis I developed a toolkit of methods for improved human-robot interaction design. In the field of robotics traditional methods from product design or human-computer interaction is normally used in the development.

In Our Nature

6. August 2014 - 1:21

Furnitures is a part of our way of living and shows our behavior, we furnish our lives with them and live in-between them.


26. July 2014 - 20:48

This large-scale project takes place in a 40 m long interiour of a cargo ship. This ship provides a basis for an interactive environment in the form of a light and sound installation for the luminale 2012.

Primordial Bornholm

24. June 2014 - 21:17

Dette projekt er en prototype af en tablet applikation som præsenterer det uddøde dyreliv som levede på Bornholm for 140 millioner år siden.

Interaction design of app for kids

9. June 2014 - 11:00

Interaction design of an app for kids going to the zoological museum. A gamification of the learning process.

Berta - a codesign project with members of Fontana...

27. April 2014 - 16:09

Berta is a communication infrastructure realized through 5 co-design workshops with members of “Fontana”. Fontana is day center for 18-25 years old with various mental disorders including schizophrenia , bi-polar, depression, severe anxiety , etc.

Fabrication Fabulation

17. April 2014 - 10:14

Collaboration with Ege Carpets.
Photos by Mette Højgaard Jensen.


21. February 2014 - 18:12

For more information visit

Hands up

21. February 2014 - 17:54


21. February 2014 - 17:13

Patient Democray

21. February 2014 - 16:22

Grundfos - communication of water consumption

19. February 2014 - 12:50

Brief // This project was conducted in cooperation with Grundfos and dealt with the subject; communication of water consumption through physical shape.

A Design Expedition

30. January 2014 - 22:26

I set sails for a design expedition to Greenland. Not to conquer, but to sense and discover.


28. January 2014 - 17:52

Luminale 2012, MA ”Spatial Communication”, University of Applied Sciences Mainz, “resonate”, Mastergroup,

Plug-it - Water Consumption Monitor

26. November 2013 - 14:38

The task was to design a way of visualizing water consumption in collaboration with Grundfos.

Construct n' Play - LEGO Packaging

26. November 2013 - 13:44

With LEGO as business partner we were asked to design two packaging concepts. One commercial and realistic for implementing in the present. The other, a more blue sky concept, playing with the topic of future LEGO packaging.

Website for Kontra Produktioner

16. October 2013 - 18:53

Drupal based website made for the film production company Kontra Produktioner.

As background material we used movie sequences recorded by the company itself.


8. October 2013 - 21:47

KLONK is a storyteller.
It is an object for your home that tells you stories about your water consumption and your daily live.


8. October 2013 - 21:16

Eating is already an interactive experience, where people naturally communicate and socialize. This is an experiment on how you can improve, reinforce or challenge these social interactions through design.

Happy Wall

8. October 2013 - 13:25

Grain Mill

8. October 2013 - 12:46

The still life - memento mori

9. September 2013 - 0:14

...Memorabilia from the life of an elderly lady materialize in the drawer of a magical table and she remembers times past...

The New Unit of Presence

26. June 2013 - 20:20

Time is a dimension. Time is money. Time is now.

Also, time is measured - in the Western world most often in seconds. The latest definition by the International System of Units goes as follows:

Anup and the Marvellous Stove

24. June 2013 - 23:31

‘Anup and the marvellous stove’ is an interactive storybook app for children.

Interaction & Sound

19. June 2013 - 11:43

In my diploma project I have attempted to create magical sound experiences by combining the physical and digital worlds.

COMPACT LIVING - Hong Kong business of Design Week

1. April 2013 - 20:40

- Family ’round the table


14. February 2013 - 19:06

Shades VS Staches

1. July 2012 - 18:30

Shades VS Staches is a 2 player game made for iPad. Inspired by a simple gameplay, it opposes glasses (Shades) and moustaches (Staches) in a fun universe, enhanced with sounds and animations. The game has its own atmosphere, class but cool.


18. June 2012 - 2:18

PALAVER er en ny kommunikationsform, der sætter fokus på centrale samfundsmæssige spørgsmål på gadeplan. Målet er at spænde ben for etablerede ræsonementer, og istedet fremtvinge en genovervejelse af måden hvorpå problemerne er defineret.

Beyond Mobile

17. June 2012 - 17:40

Beyond Mobile explores the use of open source soft- and hardware in developing prototypes for the nature in the city as a part of the Internet of Things.

214 Malmö -ett modekoncept

15. June 2012 - 12:25

As a tribute to Malmö, I have created a multi-functional collection where shapes from different traditions and cultures meet and evolve into new silhouettes which may be varied in many different ways on the body.

Det Ka Du Selv Være

2. June 2012 - 11:42

I et kulturelt virvar af traditioner, aldersgrupper, socialklasser, subkulturer og religioner er det nærmest umuligt at undgå misforståelser og forestillinger. Vi kan opfatte fordomme som provokerende, ondskabsfulde og fremmenfjendske.


21. May 2012 - 20:47




15. May 2012 - 23:34


Bedre dialog i psykiatrien

12. March 2012 - 13:33

Med udgangspunkt i brugerdreven design, har vi undersøgt relationerne mellem psykiatrien & dens brugere. Vores mål var at finde aktuelle samfundsmæssige kontroverser gennem involverende dialog og samarbejde med mennesker,

Six views in a box

16. February 2012 - 13:31

Six views in a box